module Base
{
	imports {
		Base
	}

	item Hat_BaseballCap
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Baseball Cap,
		ClothingItem = Hat_BaseballCap,
		ClothingItemExtra = Hat_BaseballCap_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
		BodyLocation = Hat,
		IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
		CanHaveHoles = false,
		ChanceToFall = 60,
		Insulation = 0.10,
		Weight = 0.5,
	}
	item Hat_BaseballCap_Reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCap_Reverse,
        ClothingItemExtra = Hat_BaseballCap,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
	item Hat_BaseballCapKY
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = KY Baseball Cap,
        ClothingItem = Hat_BaseballCapKY,
        ClothingItemExtra = Hat_BaseballCapKY_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = Hat,
        Icon = BaseballCapBlack,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapKY_Reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = KY Baseball Cap,
        ClothingItem = Hat_BaseballCapKY_Reverse,
        ClothingItemExtra = Hat_BaseballCapKY,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        Icon = BaseballCapBlack,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapKY_Red
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = KY Baseball Cap,
        ClothingItem = Hat_BaseballCapKY_Red,
        ClothingItemExtra = Hat_BaseballCapKY_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = Hat,
        Icon = BaseballCapNY,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.15,
        Weight = 0.5,
    }
    item Hat_BaseballCapBlue
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCapBlue,
        ClothingItemExtra = Hat_BaseballCapBlue_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = Hat,
        Icon = BaseballCapCyan,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapBlue_Reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCapBlue_Reverse,
        ClothingItemExtra = Hat_BaseballCapBlue,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        Icon = BaseballCapCyan,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapRed
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCapRed,
        ClothingItemExtra = Hat_BaseballCapRed_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = Hat,
        Icon = BaseballCapBrown,
        CanHaveHoles = false,
        ChanceToFall = 80,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapRed_Reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCapRed_Reverse,
        ClothingItemExtra = Hat_BaseballCapRed,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        Icon = BaseballCapBrown,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapGreen
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCapGreen,
        ClothingItemExtra = Hat_BaseballCapGreen_Reverse,
        ClothingItemExtraOption = ReverseCap,
        clothingExtraSubmenu = ForwardCap,
        BodyLocation = Hat,
        Icon = BaseballCapLightGreen,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
    item Hat_BaseballCapGreen_Reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap,
        ClothingItem = Hat_BaseballCapGreen_Reverse,
        ClothingItemExtra = Hat_BaseballCapGreen,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
        BodyLocation = Hat,
        Icon = BaseballCapLightGreen,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.10,
        Weight = 0.5,
    }
	item Hat_CrashHelmet_Stars
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Patriotic Crash Helmet,
		ClothingItem = Hat_CrashHelmet_Stars,
		BodyLocation = Hat,
		Icon = RusHelmetMotorcycleFlag,
		BloodLocation = FullHelmet,
		CanHaveHoles = false,
		CombatSpeedModifier = 0.95,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 0.8,
        WindResistance = 0.8,
	}

	item Hat_Fireman
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = KP-80 Helmet,
		ClothingItem = Hat_Fireman,
		BodyLocation = Hat,
		IconsForTexture = FireHelm_Open;FireHelm_Open_S,
		BloodLocation = Head,
		ClothingItemExtra = Hat_Fireman_Closed,
        ClothingItemExtraOption = LowerVisor,
		CanHaveHoles = false,
		BiteDefense = 60,
        ScratchDefense = 80,
        ChanceToFall = 0,
        Insulation = 0.65,
        WindResistance = 0.55,
        WaterResistance = 0.60,
        Weight = 1.5,
        WorldStaticModel = KP80_ground,
    }
	item Hat_Fireman_Closed
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = KP-80 Helmet (Closed),
		ClothingItem = Hat_Fireman_Closed,
		BodyLocation = FullHat,
		IconsForTexture = FireHelm;FireHelm_S,
		BloodLocation = Head,
		ClothingItemExtra = Hat_Fireman,
        ClothingItemExtraOption = RaiseVisor,
		CanHaveHoles = false,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 0.65,
        WindResistance = 0.55,
        WaterResistance = 0.60,
        Weight = 1.5,
        WorldStaticModel = KP80_ground,
    }

    item Jacket_Fireman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter Jacket,
        ClothingItem = Jacket_Fireman,
        BodyLocation = Jacket,
        Icon = JacketFirefighter,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.87,
        CombatSpeedModifier = 0.90,
        BiteDefense = 50,
        ScratchDefense = 70,
        NeckProtectionModifier = 0.5,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
        WorldStaticModel = Jacket_Ground,
    }

    item Tshirt_Firefighter
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter T-Shirt,
        ClothingItem = Shirt_FirefighterShirt,
        BodyLocation = Tshirt,
        Icon	=	ArmyShirt,
		BloodLocation = Shirt,
        Insulation = 0.2,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }

    item Trousers_Fireman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter Pants,
        ClothingItem = Trousers_Fireman,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_FiremanTuck,
	    ClothingItemExtraOption = TuckPants,
        Icon = TrousersFirefighter,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.82,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
        WorldStaticModel = Trousers_Ground,
    }

    item Trousers_FiremanTuck
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Firefighter Pants,
        ClothingItem = Trousers_FiremanTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_Fireman,
	    ClothingItemExtraOption = UntuckPants,
        Icon = TrousersFirefighter,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.82,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
        WorldStaticModel = Trousers_Ground,
    }

	item Hat_SurgicalMask_Blue
	{
	    DisplayCategory = FirstAid,
		Type = Clothing,
		DisplayName = Medical Mask,
		ClothingItem = Hat_SurgicalMask_Blue,
		BodyLocation = Mask,
		Icon = SurgicalMaskWhite,
		CanHaveHoles = false,
		Weight = 0.2,
	}
	item Hat_SurgicalCap_Blue
	{
	    DisplayCategory = FirstAid,
		Type = Clothing,
		DisplayName = Medical Cap,
		ClothingItem = Hat_SurgicalCap_Blue,
		BodyLocation = Hat,
		Icon = SurgicalCapWhite,
		CanHaveHoles = false,
		ChanceToFall = 60,
		Weight = 0.2,
	}
    item Tshirt_Scrubs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Medical T-Shirt,
        ClothingItem = Tshirt_Scrubs,
        BodyLocation = Tshirt,
        IconsForTexture = ShirtScrubsWhite;ShirtScrubsGreen,
        BloodLocation = Shirt,
        Insulation = 0.1,
        WindResistance = 0.05,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
	item Shirt_Scrubs
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Medical Scrubs,
		ClothingItem = Shirt_Scrubs,
		BodyLocation = Shirt,
		IconsForTexture = ShirtScrubsWhite;ShirtScrubsGreen,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.1,
        WindResistance = 0.05,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
    item Trousers_Scrubs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Medical Pants,
        ClothingItem = Trousers_Scrubs,
        BodyLocation = Pants,
        IconsForTexture = SurgicalPantsWhite;SurgicalPants,
        BloodLocation = Trousers,
        Insulation = 0.2,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Hat_PeakedCapArmy
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Peaked Army Cap,
        ClothingItem = Hat_PeakedCapArmy,
        BodyLocation = Hat,
        Icon = OfficerCap,
        CanHaveHoles = false,
        ChanceToFall = 60,
        BloodLocation = Head,
        Insulation = 0.15,
        WindResistance = 0.1,
        Weight = 0.3,
        WorldStaticModel = Russian_Cap_M35_Visor_Ground,
    }
    item Jacket_CoatArmy
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Army Coat,
        ClothingItem = Jacket_CoatArmy,
        BodyLocation = JacketSuit,
        Icon = Officer_Jacket,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.70,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.55,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Trousers_ArmyService
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Army Pants,
        ClothingItem = Trousers_ArmyService,
        BodyLocation = Pants,
        Icon = Officer_Trousers,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.7,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

	item Hat_Police
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Police Hat,
		ClothingItem = Hat_Police,
		BodyLocation = Hat,
		Icon = PeakcapPolice,
		CanHaveHoles = false,
		ChanceToFall = 40,
		WaterResistance = 0.2,
        WorldStaticModel = Russian_Cap_M35_Visor_Ground,
	}

	item Hat_Police_Grey
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Police Hat,
		ClothingItem = Hat_Police_Grey,
		BodyLocation = Hat,
		Icon = PeakcapPolice,
		CanHaveHoles = false,
		ChanceToFall = 40,
		WaterResistance = 0.2,
        WorldStaticModel = Russian_Cap_M35_Visor_Ground,
	}
	item Hat_Ranger
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Police Hat,
		ClothingItem = Hat_Ranger,
		BodyLocation = Hat,
		Icon = PeakcapPolice,
		CanHaveHoles = false,
		ChanceToFall = 40,
        BloodLocation = Head,
        Insulation = 0.45,
        WindResistance = 0.40,
        WaterResistance = 0.25,
        WorldStaticModel = Russian_Cap_M35_Visor_Ground,
    }
	item Hat_RiotHelmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Riot Helmet,
		ClothingItem = Hat_RiotHelmet,
		BodyLocation = FullHat,
		Icon = RusHelmetRiot,
		BloodLocation = FullHelmet,
		CanHaveHoles = false,
		CombatSpeedModifier = 0.95,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 0.45,
        WindResistance = 0.65,
        WaterResistance = 1.0,
	}
	item Hat_CrashHelmet_Police
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Police Motorcycle Helmet,
		ClothingItem = Hat_CrashHelmet_Police,
		BodyLocation = Hat,
		BloodLocation = FullHelmet,
		Icon = RusHelmetMotorcyclePolice,
		CanHaveHoles = false,
		CombatSpeedModifier = 0.95,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 0.8,
        WindResistance = 0.8,
	}
    item Trousers_Police
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Pants,
        ClothingItem = Trousers_Police,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_Police_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = Police_pants,
        BloodLocation = Trousers,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_Police_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Pants,
        ClothingItem = Trousers_PoliceTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_Police,
	    ClothingItemExtraOption = UntuckPants,
        Icon = Police_pants,
        BloodLocation = Trousers,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_PoliceGrey
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName =  Police Pants,
        ClothingItem = Trousers_PoliceGrey,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_Police_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = Police_pants,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_Ranger
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Pants,
        ClothingItem = Trousers_Ranger,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_Police_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = Police_pants,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.4,
        WindResistance = 0.2,
        WaterResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_PrisonGuard
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prison Guard Pants,
        ClothingItem = Trousers_PrisonGuard,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_PrisonGuard_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = Officer_Trousers,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_PrisonGuard_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prison Guard Pants,
        ClothingItem = Trousers_PrisonGuardTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_PrisonGuard,
	    ClothingItemExtraOption = UntuckPants,
        Icon = Officer_Trousers,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.4,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Jacket_Police
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Coat,
        ClothingItem = Jacket_Police,
        BodyLocation = Jacket,
        Icon = Police_Jacket,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_Ranger
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Coat,
        ClothingItem = Jacket_Ranger,
        BodyLocation = Jacket,
        Icon = Police_Jacket,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.98,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        WaterResistance = 0.5,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	item Shirt_OfficerWhite
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police Shirt,
		ClothingItem = Shirt_OfficerWhite,
		BodyLocation = Shirt,
		IconsForTexture = Police_shirt;Police_shirt_w,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
	item Shirt_PoliceBlue
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police Shirt,
		ClothingItem = Shirt_PoliceBlue,
		BodyLocation = Shirt,
		IconsForTexture = Police_shirt;Police_shirt_w,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.2,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
	item Shirt_PoliceGrey
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police Shirt,
		ClothingItem = Shirt_PoliceGrey,
		BodyLocation = Shirt,
		IconsForTexture = Police_shirt;Police_shirt_w,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.3,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
	item Shirt_PrisonGuard
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Prison Guard Shirt,
		ClothingItem = Shirt_PrisonGuard,
		BodyLocation = Shirt,
		Icon = ArmyShirt,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
	item Shirt_Ranger
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police Shirt,
		ClothingItem = Shirt_Ranger,
		BodyLocation = Shirt,
		Icon = RusTshirtPolice,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.4,
        WindResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
    item Tshirt_PoliceBlue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police T-Shirt,
        ClothingItem = Tshirt_PoliceBlue,
        BodyLocation = Tshirt,
        Icon	=	RusTshirtPolice,
	BloodLocation = Shirt,
        Insulation = 0.2,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
    item Tshirt_PoliceGrey
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police T-Shirt,
        ClothingItem = Tshirt_PoliceGrey,
        BodyLocation = Tshirt,
        Icon	=	RusTshirtPolice,
        BloodLocation = Shirt,
        Insulation = 0.2,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
    item Tshirt_Ranger
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ranger T-Shirt,
        ClothingItem = Tshirt_Ranger,
        BodyLocation = Tshirt,
        Icon	=	RusTshirtPolice,
        BloodLocation = Shirt,
        Insulation = 0.35,
        WindResistance = 0.30,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }

    item Boilersuit_Prisoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jumpsuit,
        ClothingItem = Boilersuit_Prisoner,
        BodyLocation = FullSuit,
        Icon = RusBoilerSuitPrisoner,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_PrisonerKhaki
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jumpsuit,
        ClothingItem = Boilersuit_PrisonerKhaki,
        BodyLocation = FullSuit,
        Icon = RusBoilerSuitPrisoner,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.40,
        WindResistance = 0.30,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }

    item Bag_SurvivorBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Backpack,
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	Sack2,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = Veshmeshok_Ground,
    }
    item Bag_ALICEpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Large Backpack,
        ClothingItem = Bag_ALICEpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	Sack2,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = Veshmeshok_Ground,
    }
    item Bag_ALICEpack_Army
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Military Backpack,
        ClothingItem = Bag_ALICEpack_Army,
        CanBeEquipped = Back,
        WeightReduction	=	87,
        Weight	=	2,
        Capacity	=	28,
        Icon	=	Sack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Army_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Army_RHand holdingbagright,
        WorldStaticModel = Veshmeshok_Ground,
    }

}